Game and Software Engineer

Specializing in Unity application design, virtual/augmented reality (VR/AR) architectures, and client-server integrations.

A Brief Journey

I am a Game and Software Engineer experienced in directing technology strategy and leading engineering workflows for immersive products. Focused on Unity development, VR/AR architectures, and multi-platform porting, I construct simple, type-safe, and highly modular digital solutions.

Please feel free to reach out directly at huertasAndrew@outlook.com.

Recent Professional Experience

04/2021 - Present

Chief Technology Officer (CTO)

Simulated Reality • Westlake Village, CA (Hybrid)

  • Directed frontend/client-side Unity strategy, managing the growing Unity engineering team while collaborating with a lead backend developer to coordinate server operations.
  • Architected the REAL Launcher (used by i-Series, x-Series, and Vision devices) under a contract for Sixense/Penumbra. Built the launcher as a single Unity-based codebase (spawning i-Series wellness, FedRAMP-aligned x-Series Government VA, and Vision VR HR training versions, with support for launching external Unreal-based applications) distinct from the Unreal-based, body-tracker y-Series system. Bypassed VR controllers by utilizing Android administrative APIs on HTC Vive Focus to enable gaze-only navigation, silent installations, and Wi-Fi setup.
  • Co-developed the patented REAL Connect WebRTC communication system connecting VR headsets with web-based desktop clients, and built Unity/Unreal SDKs for third-party platform integration.
  • Led cross-functional integration efforts and strategic partnerships with external vendors (Sixense, Penumbra) to ensure security alignment and deployment readiness.
  • Provided feedback on backend APIs used by the Unity client and stepped in to debug Node.js and Express.js server logic to resolve critical path issues.
Skills: Unity3D, C#, WebRTC, Android, Virtual Reality (VR), Augmented Reality (AR), iOS, visionOS, Kotlin, Java, Node.js, Express.js
01/2019 - 04/2021

Lead Software Engineer

  • Led the initial client-side team on the Universal Video Player (UVP) volumetric 4DViews integration pipeline in Unity while remaining hands-on.
  • Led a separate client team developing the 'World Traveler' video player during COVID-19, which served as the prototype for the REAL Launcher (integrating the initial VR HR training project that became Vision, and evolving to support the i-Series and x-Series device platforms).
  • Collaborated with backend Node.js engineers to design API schemas and Cache Loader systems for app installation scripts.
  • Established Git-based version control standards, branching strategies, code reviews, and QA workflows across both engineering teams.
Skills: Unity3D, C#, Virtual Reality (VR), Augmented Reality (AR), Stereo 3D, 4DViews SDK, Git
08/2018 - 01/2019

Software Engineer

  • Served as the sole developer on an unreleased internal volumetric video player project using the 4DViews SDK in Unity.
  • Developed Unity AR Foundation components integrating ARKit and ARCore to support previewing volumetric videos and 3D models in the real world.
  • Supported volumetric playback environments on virtual reality (VR) headsets and Magic Leap devices using the Magic Leap SDK.
Skills: Unity3D, C#, Virtual Reality (VR), Augmented Reality (AR), AR Foundation, ARKit, ARCore, Magic Leap, 4DViews SDK