Andrew Huertas
Senior Software Engineer | Immersive Media Developer (Unity/XR)
Summary
Senior Software Engineer and Immersive Media Developer with extensive experience engineering interactive 3D, VR/AR, and multi-platform applications in Unity and C#. Specialized in architecting spatial media technologies, including volumetric and 360 video systems across standalone XR headsets (Meta Quest, Apple Vision Pro, HTC Vive Focus), mobile AR, and modern WebXR platforms.
Work History
Chief Technology Officer (CTO)
Simulated Reality • Westlake Village, CA (Remote)
04/2021 - Present
- Architected the REAL Launcher using Android Admin APIs and replacing VR controllers with gaze navigation for non-technical/elderly users, enabling automated deployment of application/system updates and settings management.
- Co-invented the patented REAL Connect WebRTC communication system and directed development of the Unity/Unreal SDKs for third-party app integration.
- Engineered the FedRAMP-aligned x-Series platform for the Veterans Administration, migrating cloud infrastructure from Google Cloud Storage/Heroku to Microsoft Azure.
- Built the Reality Viewer System (RVS) across Unity (iOS/Android/Quest/Vision Pro) and ported to WebXR (Node.js, Three.js, A-Frame) with an OpenAI-driven multimodal AI Guide and Stripe billing.
Lead Software Engineer
Simulated Reality • Calabasas, CA (Remote)
01/2019 - 04/2021
- Led the engineering and onboarded junior developers for the Universal Video Player (UVP) project.
- Developed a standalone 360 VR training application in Unity C# for Sixense with offline caching of content and simulated API responses.
- Used the Android PackageInstaller API with Device Owner privileges to prototype application installation and launching on Android, pioneering the core architecture for the REAL System i-Series wellness platform during COVID-19.
Software Engineer
Simulated Reality • Los Angeles, CA (On-site)
08/2018 - 01/2019
- Developed the Universal Video Player (UVP) in Unity C# using the 4DViews SDK to enable volumetric video playback across VR headsets and Magic Leap spatial computing devices.
- Implemented a mobile AR version of the UVP with Unity AR Foundation, ARKit, and ARCore to play volumetric videos in physical environments.
Software Engineer
Pluto TV • West Hollywood, CA (On-site)
03/2018 - 08/2018
- Ported the Pluto TV application to PlayStation 3 and PlayStation 4 using Sony's web application SDK and TypeScript/JavaScript.
- Maintained and updated the Samsung (Tizen) and Vizio smart TV versions of the app, reusing and adapting the PlayStation client codebase.
Game Development Engineer
LOOT Interactive • Culver City, CA (On-site)
09/2015 - 02/2018
- Ported Unity games such as Q*bert Rebooted to PS4, Xbox One, and NVIDIA Shield Android TV while integrating PSN, Xbox Live, and Android platform services such as Achievements and Leaderboards.
- Developed the Hollywood Hills Mansion application in Unity for Oculus, HTC Vive, and Gear VR headsets, integrating the AVPro video player for virtual theaters and 360 videos.
- Assisted in developing web-based applications to PlayStation's proprietary JavaScript framework for PS4 and PS3, including Red Bull TV.
Skills
Game & Immersive Technologies
Languages & Scripts
Web & Backend Technologies
DevOps & Tools
Patents
Method and apparatus for real-time data communication in full-presence immersive platforms
Education
Bachelor of Science Software and Game Development
Neumont University • Salt Lake City, UT
Honors & Awards
Magna Cum Laude
Neumont University • 2015
Project Showcase Fall 2015 - Overall Faculty and Staff Favorite
Neumont University • 2015