Andrew Huertas
Game & Software Engineer
Summary
Game and Software Engineer with engineering leadership and technology strategy experience, specializing in building interactive applications and client-server integrations from the ground up. I aim to deliver stable, clean solutions using engineering fundamentals and structured workflows.
Professional Experience
04/2021 - Present
Chief Technology Officer (CTO)
Simulated Reality • Westlake Village, CA (Hybrid)
- Architected the REAL Launcher, utilizing Android admin APIs for controller-free gaze navigation and silent app installation.
- Co-developed the patented REAL Connect system with WebRTC.
01/2019 - 04/2021
Lead Software Engineer
- Led separate client-side teams for initial UVP volumetric playback and early versions of the REAL Launcher used to power the REAL System (REAL Vision/i-Series) platforms, while establishing Git workflows.
08/2018 - 01/2019
Software Engineer
- Served as the sole developer on an unreleased internal volumetric video player project using 4DViews SDK in Unity.
03/2018 - 08/2018
Software Engineer
Pluto TV • West Hollywood, CA (On-site)
- Ported the Pluto TV app to PS3/PS4 using Sony's web SDK, and updated Samsung Tizen and Vizio Smart TV clients.
- Integrated platform APIs for video playback, user authentication, and system events.
09/2015 - 02/2018
Game Development Engineer
LOOT Interactive • Culver City, CA (On-site)
- Ported Unity titles (e.g. Q*bert Rebooted, Electronic Super Joy) to PS4, Xbox One, and Android TV, integrating platform APIs for PSN and Xbox Live.
- Developed VR control schemes and player interaction systems (Oculus, Gear VR, HTC Vive).
- Built console client apps (Red Bull TV for PS4/PS3) using platform-specific JavaScript/HTML5 frameworks.
Skills
Game & Immersive Technologies
Languages & Scripts
Web & Backend Technologies
DevOps & Tools