View Detailed Interactive CV

Andrew Huertas

Game & Software Engineer

Game and Software Engineer with engineering leadership and technology strategy experience, specializing in building interactive applications and client-server integrations from the ground up. I aim to deliver stable, clean solutions using engineering fundamentals and structured workflows.

04/2021 - Present

Chief Technology Officer (CTO)

Simulated Reality • Westlake Village, CA (Hybrid)
  • Architected the REAL Launcher, utilizing Android admin APIs for controller-free gaze navigation and silent app installation.
  • Co-developed the patented REAL Connect system with WebRTC.
01/2019 - 04/2021

Lead Software Engineer

  • Led separate client-side teams for initial UVP volumetric playback and early versions of the REAL Launcher used to power the REAL System (REAL Vision/i-Series) platforms, while establishing Git workflows.
08/2018 - 01/2019

Software Engineer

  • Served as the sole developer on an unreleased internal volumetric video player project using 4DViews SDK in Unity.
03/2018 - 08/2018

Software Engineer

Pluto TV • West Hollywood, CA (On-site)
  • Ported the Pluto TV app to PS3/PS4 using Sony's web SDK, and updated Samsung Tizen and Vizio Smart TV clients.
  • Integrated platform APIs for video playback, user authentication, and system events.
09/2015 - 02/2018

Game Development Engineer

LOOT Interactive • Culver City, CA (On-site)
  • Ported Unity titles (e.g. Q*bert Rebooted, Electronic Super Joy) to PS4, Xbox One, and Android TV, integrating platform APIs for PSN and Xbox Live.
  • Developed VR control schemes and player interaction systems (Oculus, Gear VR, HTC Vive).
  • Built console client apps (Red Bull TV for PS4/PS3) using platform-specific JavaScript/HTML5 frameworks.
Game & Immersive Technologies
Unity, visionOS, iOS, Android, VR/AR/XR, 4DViews SDK, Unreal Engine, 8i SDK, PlayStation (PS4/PS3), Xbox One, Android TV / NVIDIA Shield, Roblox Studio, OpenGL, GLSL, Qt, CreateJS
Languages & Scripts
C#, TypeScript, JavaScript (ES6+), Kotlin, C++, Lua, Java
Web & Backend Technologies
Node.js, Express.js, EJS, PostgreSQL, SQL, ASP.NET MVC, .NET / WPF, AngularJS, jQuery
DevOps & Tools
Git, Jenkins, Heroku, Jira, Agile/Scrum
Bachelor of Science Software and Game Development
Neumont University
10/2012 - 10/2015 • Graduated Magna Cum Laude
Method and apparatus for real-time data communication in full-presence immersive platforms
US-12032735-B2
Issued Jul 9, 2024
Magna Cum Laude
Neumont University
Project Showcase Fall 2015 - Overall Faculty and Staff Favorite
Neumont University